Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, April 19, 2013

Gameplay vs Graphics

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
There used to be a time when the graphics of a game would define how good it was. Every year a new game would be launched with better, more realistic graphics, and everyone knew that there had to be a point where the hardware simply wouldn't be able to cope up. There are computers which can beautifully run those heavy processor intensive games, but the average gamer cannot afford those systems. Even gaming consoles have a limit to which they can play the more graphic oriented titles.

Here's something interesting I found on my frequent trips to 9GAG,


Art of triangles-9GAG


There is a saturation point where we simply will not be distinguish the virtual world from reality. I have no doubt that in the next few iterations of the Gran Turismo series, cars will look so realistic that one will simply not be able to make out if it's real or virtual. It will be fascinating and wonderful to have a game which is indistinguishable from reality. But it might not be necessarily fun.

When I play Pokemon Emerald on my GameBoy Advance, I never did once dream of better graphics. The gameplay was so engaging that graphics simply didn't matter. Of course, Pokemon Emerald was made in the era of the GameBoy, so those pixelated graphics was the best Nintendo could come up with anyway. But even today, with titles such as Gran Turismo, Assasins Creed, and Call of Duty, Pokemon Emerald still has its appeal. Infact it might be even more appealing than any game on sale today. There is one simple reason why it's so much more appealing: I have more fun playing a simple Pokemon game than playing any modern title.


Pokemon FireRed in OpenEmu


Nintendo could not do much about the graphics, so there was a greater emphasis on the gameplay. They ended up making one of the most popular and successful games ever. Not only is the most involving role playing game till date, but it is also fun. The element of fun is what is lacking in many games. Call of Duty is extremely immersive and involving as well. It also gives players an adrenaline rush and was primarily designed to provide a unique experience. Not necessarily fun, unless you really enjoy shooting people. Yet Call of Duty has still retained it's USP of giving players a mindblowing experience at home. So Call of Duty can be classified as a different genre of gaming altogether, leaning toward simulation. But there are many other games that simply focus on graphics rather than gameplay. Aspyr's Star Wars games and Civilization series does seem excessively graphics oriented. TT Games Lego Star Wars is a brilliant Star Wars game, true to the heritage of Star Wars, but it is a lot more fun than the original Star Wars games.

When you play Pokemon, Mario, or any other old pixelated game, it's not as if you struggle to make out difference between each character. With higher resolution computer screens becoming more commonplace nowadays, it would be nice to double the pixel count, but there isn't any reason to give Mario facial expressions and emotions. Mario is the italian plumber who has to save a princess. No one needs to know anything beyond that. EA is another offender. We all love Need For Speed. But no one needs to play NFS with Gran Turismo level of detail. We all want arcade racing with cops. The first NFS game is genuinely very good. Simple arcade racing. We were quite happy with NFS Hot Pursuit 2. Police chases and racing. What more do you want from an NFS game? The latest NFS game, Most Wanted(Mk II) has returned to the roots of NFS gaming, and its really no surprise that it is very successful.

Codemaster has also given preference to gameplay for all their racing games. Race Driver: GRID shifted focus from racing to giving the player a unique experience with sights and sounds on race-day. So it might not be as pure a racing game as its predecessor, ToCA: Race Driver 3, but as a result it appeals to many more gamers. Even F1 2012 was designed to provide an experience of a Formula 1 driver, and was thus criticized for not being a true Formula 1 simulator. If it had been a Formula 1 simulator, no one apart from F1 drivers would have been able to play the game, and in any case you simply wouldn't know how realistic it is to a real Formula 1 car because a large majority of players haven't driven a Formula 1 car. Codemasters has struck a good balance of gameplay vs graphics. Even GRID 2 is a simple looking game, but all the new bits and bobs are under the hood.


F1 2012 Lotus F1

Time has come now, for simplistic gaming. Now achieving the right balance between gameplay and graphics is very important. Not only will the focus of the game developers be equally concentrated on gameplay and graphics and thus have a wider appeal, the emphasis on gameplay means that fun will come back to gaming.

It is hard to judge when a game has all the right elements to be successful. One of the main elements is its ability to entertain the player, to bring about a sense of fun. The only reason we play games is to have fun, plain and simple. So of course, every game has to be designed make the player have a good time. The only reason indie games are so popular is because indie game developers have nothing to lose and they are willing to head off toward a new direction of game design. Big game companies stake their reputation on every major game title, so they stick to a tried and tested formula which produces similar games. Who'd have thought Angry Birds would become popular. Sorry, thats an understatement. Angry Birds has entered into the history books and has become the prime selling point of merchandise manufactured by the Chinese. I've seen way too many Angry Bird theme stationery, clothing and food items. It is a very simple game, but it fulfilled a very crucial criteria. The simple to need to have some quick 5 minute gaming fun on a mobile device, anytime, anywhere. The graphics are nothing to write home about, Rovio simply made do with something that did the job, and was interpreted by players of all age groups. It's a simple, joyful, colourful game that fun to play.


Angry Birds Space


At the other end of the spectrum, games such as Infinity Blade exist. Complex, with insane graphics for a mobile device, it created quite a buzz when it was first revealed. But I never felt compelled to play it as much as I would love to play Angry Birds repeatedly. Rovio also released different versions of Angry Birds, with seasonal themes and partnerships with various sponsors. Last year, they sponsored Finnish Formula 1 drivers Kimi Raikkonen and Heikki Kovalainen. Odd choice of drivers, but Rovio is a Finnish company, and Finns know what they're doing. I'm pretty sure the story of Angry Birds is probably a business case study at some university somewhere. It really is a glimpse at what future game titles will try to emulate, and to do that, they need to refocus their priorities.

Tuesday, April 9, 2013

OpenEmu Compiled for Mac

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
OpenEmu is a open source emulator that will play pretty any game you played 'back in the day'. My 'back in the day' games were the Pokemon games.

Now the only way to play Pokemon on a Mac is with GameBoy emulators. VisualBoy is a very good option, with the ability to fast forward time and use various cheats. But it is slightly unstable, and the cheats and the fast forwarding option does spoil the game because you will inevitably use them. It's like a cake on a table, in a room full of other people. You don't simply ignore the cake. You will eat every bit of it. Then you will become violently sick because the cake was poisoned. The cheats and the fast forwarding is the poisoned cake. It ruins the game and you can't help but use them.

Enter OpenEmu. Not only will this emulate any sort of Nintendo device, it is stable, and it doesn't have anything extra. Open app, play the game. Thats it. No fuss. The best part is that it looks like an official Apple app. It's like a mini iTunes for emulators and games. It is beautifully designed.








This is how an emulator for the Mac should look like. You can modify the keys, or hook up a gamepad and modify the keys accordingly.





You can compile it yourself. It takes less than 10 minutes to compile if you already have Xcode. Here's a very simple guide to compile it yourself. If you don't have Xcode, or you want to save yourself the bother, here's a version I compiled.

Download Link 1
Download Link 2

Friday, March 22, 2013

Mac Apps: The Games

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
Although there aren't as many games available for Mac as there are for Windows systems, there are still more than enough games to choose from. Here are some of the games I think are worth buying. I'm not listing it in any specific order. I'll try to update this list whenever I can.


TOCA Race Driver 3: One of the best all round driving games ever. Basically, its Gran Turismo for the Mac. So you can play this game for the rest of your life, and still not complete it.

F1 2012: The best and the most accurate Formula 1 game till date. Although F1 2013 is coming this year, F1 2012 is still a superb game, and the online experience is unparalleled.

The Movies Superstar: This is like Sims, but all about movies. You're basically controlling a movie studio, producing movies, and managing stars. Good fun

Lego Batman 2: Its Lego. And its Batman. Need I say more? Haven't had so much fun in a long time.

Colin McRae Rally Mac: Probably the most realistic rally game there ever was. It is quite a challenge.

Call of Duty 4: The most iconic FPS game of all time, and the one with most hacked servers ever. I think there's more than a million players online by the looks of it, and an infinite number of mods. It's better than Black Ops because of the game's hack-ability.

Call of Duty Black Ops: This another iconic FPS game, but it's a lot more realistic, and you have to work a lot harder while playing it.

Lego Star Wars Clone Wars: Once again, Lego, Star Wars, and lightsabers. Better than the original Star Wars games.

Dirt 2: The rally game next-gen. With the X-games, and rallycross, focus has shifted from proper rallying. Not as cool, but still it's a lot of fun.

Minecraft: It's blocks of pixels stacked on each other. With imagination, you can create anything.

Angry Birds Space: The best Angry Birds version. Much better than the original thing.

NBA Jam: Retro game refreshed and bought back to life. Best played with a friend. This has to be ported to the gaming consoles. So much more fun than the original NBA games.

Real Racing 2: Same as the now iconic iOS version. Not as polished, but still playable.

Anodyne: The product of indie developers, this game had a game-changing launch. The devs put it on pirate bay.org for free, and asked players to donate. And oh boy they did. Brilliant RPG.

Grand Theft Auto Series: Its grand theft auto. Burn everything.

The Incident: Another indie game, this is really very good. Hours of fun.

Video Tennis: This uses a novel method of playing ping pong. It tracks your hand using the webcam to play the game. It works very well.

Sky Gamblers: Air Supremacy: Another iOS port. Multiplayer is epic. Needs a joystick though, to play the game properly.
Galaxy on Fire 2: A space exploration game with good space battles. Great graphics.

Flatout 2: The daddy of smash 'n' race games. Haven't seen speed and violence in a such a great cocktail before.

Tomb Raider: Underworld: It's Tomb Raider. Owe up. You only play the game to look at the girl. Everyone does. She looks great in this game. So it's a no-brainer.

Bus Driver: Great training if you lose your job. It's sort of a realistic bus driving game. I haven't driven a bus, so I have no idea how realistic it is.

Star Wars Jedi Knight: Jedi Academy: One of the better Star Wars games. Although it is quite old, it is still really good. Deserves a remake though.

Star Wars: Knights of the Old Republic: The most iconic Star Wars game ever. With an option to build your character toward the dark side, or the light side, it is quite a easy decision to make. Join the dark side. Have fun.

Saturday, January 26, 2013

F1 Monza Track Guide

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
Monza is one the most exciting track on the calendar. Fast and deceptively tricky, it is quite a challenge to put in a nice clean lap and break your previous record.

This is the track,




First of all, the setup is very important. This is a low downforce track, and it is very important to maximise your corner exit speed to exploit the low downforce setup on the straights. The yellow dot on the track, just before Turn 1, is the maximum speed the car will reach. If you hit around 340km/hr+, then you're set for a good lap.

The gearing is also very important. As the top speed is very important for qualifying and overtaking, higher gear ratios are better, but they will hurt you on the slower corners. but as Monza only has 1 slow corner, the chicane of Turn 1 and Turn 2, so it won't affect the lap.

So low downforce and high gearing.

Now the track itself.





As you start from the start/finish line with the DRS wing open, and head toward Turn 1, brake as late as possible, and ride the kerbs as much as you dare, without cutting the corner or spinning out. Simply monster the kerbs over Turn 1 and 2 with the momentum from the start/finish straight and get into position to accelerate as soon as possible for Turn 3.

Turn 2


Use KERS on exit of Turn 2 to compensate for the gearing, and open DRS. Take Turn 3 flat and hug the inside line initially, but let the car drift toward the center and then get back on the racing line for Turn 4 and 5 for maximum speed.



Turn 4 and 5 can be taken faster then Turn 1 and 2, and as before, ride the kerbs. But now there are two ways of tackling this corner, both equally fast. Method 1: Barely touch the kerb of Turn 4 and jump over the speed bumps deep into the kerbs of Turn 5 and get back on track using the momentum, and as before KERS and DRS on exit. This method is tricky as you have a high chance of spinning out, or getting a corner cutting penalty. Also, you jump out on the track which means you cannot accelerate immediately. Method 2: Cut deep into kerbs of Turn 4 and barely touch Turn 5 kerbs. It's slightly slower, but you can accelerate sooner as all wheels are on track and it's a lot more stable.

catching air on exit of turn 5 using method 1


Turns 6 and 7, the Lesmo's, are deceptive. Approach Turn 6 and angle nose toward apex of corner, with the DRS wing open, and then brake just before the apex, and wrestle the car around the corner, barely clipping the exit kerbs. You get this wrong, you spin out and end up in the sand traps. Turn 7, same method, DRS open, angle nose in and get the car around the corner. With the DRS open, you get oversteer, so use that extra turn-in.

Turn 7


Exit turn 7 with KERS and DRS. Just leave enough KERS for exit after Turn 10. The Ascari corners are fun, and not too difficult. Approach Turn 8 safely, and brake well. Once again, use the kerbs, and try not to lose the momentum. Accelerate after tackling Turn 8, and just lift while tackling Turns 9 and 10. Finish KERS on exit.

Turn 9

Clean exit from Turn 10, and run wide, clipping the exit and kerbs and follow the racing line toward the final corner, the parabolica. This is a tricky one. With the low downforce setup, you have to be careful not lose the back end and spin off. Brake well, take the inside line and just stay clear of the kerbs on the outside. Open DRS wing once you're nearing the exit of the corner to reduce understeer and for a faster exit toward the start/finish line.

I've lost the back end and i'm spinning out.

I set a 1:31.517 in an HRT, and I adjusted all sorts of settings including balance, and alignment to get that lap time. It's fast track, but a lot of fun.

Friday, January 25, 2013

F1 2012 The Game Mac: Timeline

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
This is my new home.



This is what happened when I got my copy of F1 2012.


Day 1: Finished downloading from Mac App Store by midnight. Took quite a lot of time. Spent all day long watching clips of the real season and ridiculing drivers. Of course I can drive better than them. It's a piece of cake. Pftt.

Day 2: (continued from Day 1 midnight) Fired up the game, and straight into Young Drivers Test. Turns out it's quite hard to drive a Formula 1 car with a keyboard. No wonder real drivers use a steering wheel. Did well in the Test, and got job with Force India. Got bored of career, and went online. Got pwned in every race. Then became extremely angry and smashed into race leader while getting lapped. That b****** recovered and finished the race in P1. I get DNF. Went to sleep with angry and disturbing thoughts of disappointment.
Day 3: Hooked up my PSP as a controller. Turns out you never engage 100% throttle with the keyboard. Why Codemasters? WHY? Suddenly became quite good at the game. Resumed career mode, and won 3 times in a row. Went online and suddenly started leading races and winning them. I feel like a world champion. Lots of confidence, and now I'm ready for the big one. Switching off brake assist. Holy shit, the car is undrivable. Why do the brakes have no effect whatsoever? Went online, and switched off ABS as well. Suddenly brakes become better. A split-second later, front wheels lock up and I drive into the race leader into the very first corner and lose my front wing. Race leader gets totalled. HAHA. I quickly turn brake assist back on again. I don't have the skillz yet. Went to bed happy with my win record.

This made my day. I won three times in a row with an HRT. In Monaco.


Day 4: On an online pwing spree with my PSP controller. Specially in the wet. Or in Monaco. I try to set a good time around Monza with an HRT with no assists. Such a rush. I clock 1:31.517. Is it any good? Online buddy Avinzon clocked a 1:26 with a McLaren. Seems good in comparison I'd say. Went online again, and this time starting pwing everyone with an HRT. Now I'm officially the fastest Indian in the world. Well, in the world of Mac gamers. Mac gamers who play F1 2012. But for God's sake, so many PENALTIES! WHY CODEMASTERS, WHY. Honestly I might as well drag Codemasters to court to prove that I was hit. Not the other way around. As soon as I get hit and spin off the track, I get blamed for the collision. And the ten second penalty is just salt on the wounds. So I need not only catch up, but pull a 10-second lead as well. For god's sake Codemasters, get your Stewards act together.

Day 5: Now I am officially addicted. Someone should open gaming rehabs. It is properly getting out of hand. Now I am actually studying the track, to gain the additional tenth or two. And my exams are a few weeks from now. I simply cannot get enough of online gaming. But Codemasters penalty system and n00bs ruin many a good race. I am going to start an online petition for Codemasters to include a GP2 series in F1 2013 to keep n00bs away. Also, the person who decides my strategy and tyre choice should be fired. Why cannot I be team principle? Add manager mode to the F1 2013 to-do list, Codemasters.

Day 10: Getting ultra confident of my racing skills, as I have mastered the art of braking without ABS. I start sweating halfway through the race even though it's like 15˚C in my room because of all the concentration. Lap times begin to tumble and now I'm pretty sure Sebastian Vettel will eat dust once I become a real Formula 1 driver. I'm already rehearsing my Kimi Raikkonen-esq statements to troll the media. And updating my shopping list once I get all the sponsorship money. And choosing which supermodel I want as my future girlfriend. Lot of them are married already. It's getting sort of hard choosing one. The world definitely needs more supermodels, no question about it. Trust me. I've done my research.

Day 11: Using the Force(which I learnt after playing Star Wars: Knights Of The Old Republic), I have now stopped my self from playing the game. No more racing till my exams get over. I have controlled myself.

Day 11(at night): I'm in the lead in a Lotus, and a McLaren is on my tail in Valencia, and he HITS ME from behind. FOR F****'s SAKE, WHY DO I GET THE PENALTY FOR THAT? AAARGGGGHHHH!! Writing hate mail to Codemasters now. Will take some time.

Day 12: This time I really stopped myself from playing. The Force is strong with me.

Day 23: Suffering from withdrawal symptoms. Every time I go cycling, I am officially racing. Using my skillz, I draft behind cars and over take them under braking. Lance Armstrong can eat my dust. My superior gear changing skillz shine at the start(from traffic lights). I AM THE GOD OF RACING.

Day 24: Now tyre wear is drilling into my head after I noticed wear on my bicycles treads. Must save my tyres. I should switch to Mediums next time I pit.

Day 25: I have officially lost my mind. And I'm failing my exams as well.

This is how I look at life.

I'm waiting on 5 simple red lights.

Friday, January 18, 2013

Colin McRae Rally Mac (Full Review)

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
Apply opposite lock and accelerate.

Colin McRae Rally Mac is the equivalent of Colin McRae Rally 2005 by Codemasters and has been ported over to the Mac by Feral Interactive. Even though this game is now quite old, Feral Interactive knowingly, or mistakenly ported one of the best rally games of all time.

Paying homage to the Colin McRae, the game menu is subtle and stylish, and you can choose any one of the different game modes. Career, single rally events, or just rally stages, the choice is yours. Once you choose your car and stage, the player can make car setup changes, and you do have to be smart, as the setup can win you the rally, or trash your car.










Once you start playing, you start to realise that you can't mess about. The cars are a handful, the tracks are punishing, and unless you give your 100%, you just can't play this game. But put in the effort, and keep pushing all the way through the stage, the rewards are huge. With your co-driver's instructions, you have to navigate your way through different terrains, beautifully detailed landscapes and lush surroundings. The physics are superb, and you really do have to drift your way around the course to maintain your average speed and keep the momentum going. The damage is punishing, and you cannot afford to play loose as the damage severely affects the cars performance. And the game expects you to keep pushing even if you lose a wheel or two. To help out amateurs, the game has two damage settings. But even the more forgiving setting is extremely punishing. With a wide variety or cars from different era's and classes, Codemasters has put in the effort to make every car sound and feel different. From the Group B Audi Quattro, to the classic Mini Cooper and the modern Subaru's and Mitsubishi's, every car is brilliantly detailed and you can feel every little twitch and bump the car endures. The weather makes a catastrophic difference. When it rains, the car is almost impossible to drive. But if you persevere, it is immensely satisfying.





Winning your first rally is fantastic achievement, and the game really does make you work for it. In the career mode, unless you're pushing every single second, you could lose by a few tenths and a small shunt could plummet you down the order. The damage you cause to your car carries over to the next stage, so you can't push it to the absolute limit as you have the same car throughout the rally.

Additionally you can also play multiplayer games via GameRanger, but you cannot race head to head as rallying is a timed event, which might dissuade some.

This game is an intense experience, and meant for racing enthusiasts. Although it certainly is enjoyable for casual gamers, they might not be able to progress far in this game. So certainly, arcade racing fans should keep away. But this game is worth every penny, and till date, very few games can match up with the experience Colin McRae Rally provides you with.

4.5/5


On a personal note, this is one the last games that you can actually enjoy a proper rally experience on your Mac. The successor to this game, Colin McRae: Dirt 2 shifts its focus toward the more modern forms of rally, such as rallycross and the X-Games. Colin McRae has been replaced by Travis Pastrana and Ken Block.

Wednesday, January 16, 2013

Top Racing Games For Mac

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
There are many, many sites out there with the best racing games listed out there on the internet. I however, have played and bought every game on this list. So even though you might not find the most popular games here, there's a good reason why. Because most of them are terrible. Porting games to from Windows to a Mac doesn't always work out well.
The list of the best racing games for Mac(not in any specific order) are,


ToCA Race Driver 3






This is one the oldest games on this list, and is still one of the all time greats. It is the equivalent of Gran Turismo for the PC/Mac, and this game has infinite replay value. You can play this game for days on end, and you still won't tire of it. The categories range from lawn mowers and karts, right
upto Formula 1 cars and Baja buggies. So you can progress through the every series, racing on numerous real life tracks. Each series has its own unique challenges, and the cars do feel very different from one another. The physics engine is good that you can feel the difference while driving different cars, even with the keyboard. The AI is really very good, and will use unfair tricks. One of the best racing games, ever.


Online Multiplayer Available.





Colin McRae Rally Mac





This is another all time great. The equivalent of Codemasters Colin McRae Rally 2005, which was one of the best rally games of all time, was ported to Mac by Feral Interactive. Paying homage to one the best rally drivers, Colin McRae, this game is a fitting tribute to the legend. I think this one the most challenging rally games of all time. The wide variety of cars, all with their own distinct style of driving them and with tricky courses makes is a huge challenge. There are many cars on offer, from good old Group B greats such as the Audi Quattro and classical ones such the Mini Cooper make this a car lovers treat. The modern ones such as the Subaru, Peugeot and the Mitsubishi are also at your disposal. The brilliantly detailed maps will blow your mind, and you just wish that Codemasters would let roam around on the beautiful landscapes. The damage system has two stages: brutal, and brutal^10. So you will have to be on your toes. But once you understand the game, and learn how to drive the cars, it is really very satisfying. Simply mega.

Online Multiplayer Available.


Personal Recommendation: Start the game, select a single stage session, pick a car and choose Stage 1 in Japan, in rain. Best place to shake down the car you're driving.


Colin McRae: Dirt 2




The successor to Colin McRae Rally is Dirt 2. Simply because this the only other rally game ported to the Mac, once again, credit to Feral Interactive. If you switch from Colin McRae Rally to Dirt 2, it is a massive cultural shock. From the subtle yet beautiful UI to the latest in-your-face fancy menu system of Dirt 2, it really does give you a bit of a shock. Although it isn't entirely a good change, you do get used to it and start to appreciate it's career mode. In this game, proper rallying isn't given priority. New age rallycross events take centerstage and although it is more entertaining than rallying, you do miss the proper rallying events. The game is superb, and the cars and tracks are extremely well detailed. The voiceovers by X-Games champions like Travis Pastrana, Ken Block and the rest gives a uniquely awesome feel to the game as you progress through the career mode. However true rally fans will regret the fact that proper rallying is slowly being forgotten. Still, it's one of the most entertaining rally games for the Mac.

Online Multiplayer Available.


F1 2012





Already proven to be one of the all time great seasons in Formula 1 history, the game based on the season wasn't any less exciting. Codemasters did a great job with F1 2011, and 2012 is another step up. The graphics are slightly better, and the sound is much improved. The physics is slightly arcade-ish, but no once can really tell, as Martin Brundle once said, "There are 7 billion people in the world, but just 24 grand prix drivers. Waiting on 5, simple red lights." And I'm not one of them. So I don't have a clue.  Played with a proper steering wheel and pedal gaming setup, this one the best racing games ever. And it's available on your Mac. Thank you Feral Interactive. The physics engine is superb, and you can actually feel the downforce working through the corners, and the lack of it when you slam into the wall at what feels like light speed. The career mode is also very well simulated, as you drive not only to beat other drivers, but your team-mate as well. In longer races, pit stops play a part, and you can feel the tyre wear affecting your lap times. Punctures, broken front wings, and penalties are all part of the game. The tracks are extremely realistic as well. But the crown jewel in this game is it's online multiplayer racing. Although you do have to go through the trouble of starting GameRanger, it is worth it. It is bucketloads of fun, and even though F1 2013 is due in April, it is a must buy. Feral, please port F1 2013 as well!

The only gripe, I as well as every single player has with the game, is the penalty system. Every single player, every day, is at somepoint screaming, "WTF?! HE CRASHED INTO ME!! F***ING, F***ING CODEMASTERS!! WHY DID I GET THE PENALTY?!!!"

For those who have no clue about Formula 1, watch this. It will convert you.





Real Racing 2




This, as most of you know, is an iOS game ported to the Mac. Although it is pretty disappointing when compared to the iOS version, it still stands tall in many aspects. The cars, and track variety is impressive. And although it proclaims itself to be 'Real', it actually is an arcade game that looks very realistic. Asphalt 6 is another game that comes to mind, when you think of a game in this category, but Asphalt 6 is a horrid little thing. Simply horrible. Real Racing 2 is essentially the same game as it is in the iOS version, and even all the buttons are still the same. So it doesn't have the same polish to it as other proper Mac games do. But it is an acceptably good racing game and is a lot of fun, as you can compete with other players with iPads and iPhones. One the key points of Real Racing 2 is that you can use your iPad or iPhone as a controller for the Mac game. It has inbuilt support for it, and is a neat touch. It just doesn't match up with the other games listed above, but nor does it claim to. It's good fun.


There are many other great racing games for the Mac, and many more will be released soon(Feral Interactive, do your best!).


Race Driver: Grid




Grid is the spiritual successor of ToCA Race Driver 3, and it does not disappoint. This is probably one the best racing games, full stop. It has the perfect setup of graphics and gameplay. Although purists might not like the physics, as the physics engine is essentially a heavily modified version of the one used in Colin McRae Dirt. So experienced players will notice a lot of oversteer and a general lack of downforce. Also, the infinitely adjustable settings of ToCA is gone, and in its place are the traction control and ABS settings, which were noticeably absent in ToCA. Tyre wear also isn't a issue to worry about anymore. But, the level of detail lavished on the cars and tracks more than makes up for the loss of the traditional settings. This game is designed to excite the player, and bring out the sights and sounds of racing. It is a completely different approach to racing games, and it is something you have to play the game to experience. The in-dash view is unbelievably good. This will give Gran Turismo a run for its money. The flashback feature is also available, which is a useful feature and prevents players from experiencing frustration meltdowns. Also, there is sexy female secretary voice guiding you through the career mode, instead of the annoying fat scottish man, which involves money, and knocks some common sense in the player. Feral Interactive and Codemasters are hard at work reviving building the Mac gaming industry. Thank you. It is much appreciated.




Sonic & SEGA All-Stars Racing




This a Sonic & SEGA All-Stars Racing. It is what it says on the tin. Off you go now, to the Mac App Store to buy it. I really don't need to explain this one.

Mario Kart and SEGA had a lovechild, and this is it. This is the epitome of psychedelic arcade racing. I have no doubt in my mind that the developers of this game were being force fed on a strict diet of drugs and alcohol. No wonder they took so much time making it. It is SEGA's 25th birthday gift to itself and the world, and it is a very good gift. Elementary controls and lots of colour and explosions are ingredients to a good time. With various characters from different games of SEGA taking part in this race, it's basically a big SEGA party to which you were invited to. You don't need to be good at this game to enjoy it. All you need to do is play it. Then you will become addicted to it. The tracks and cars were designed and detailed by a person who quite clearly doesn't know that humans can get epileptic seizures. With various local multiplayer options and online multiplayer thanks to Game Center, you can blow your friends off the track and drift past them to victory. I'm surprised SEGA doesn't recommend using Nintendo NES controllers to play this game with. An Xbox 360 controller doesn't do any justice to this game. Arcade games are back and with vengeance.

Thursday, October 25, 2012

SimCity 2000 for Mac

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection


One of the best city simulation games of all time. Now for Mac via DOSBox. Simply unzip and play.


Download SimCity 2000

Tuesday, January 24, 2012

Need for Speed 1 Road&Track

Don't Copy From This Blog...

Protected by Copyscape Plagiarism Detection
Need for Speed 1



One of the best, and epic-est racing games, I give you, Need for Speed 1!

Quoted from the NFS website,

"The first truly 3D racing game, with a car list featuring the coolest cars available at the time, this was one drive you have to take."





"Police chases, full-motion videos introducing each car, as well as traffic trying to make you wreck your dream machine pushed this game ahead of its competition. It had an impressive number of tracks for its day (seven), and a distinguished car list which included such supercars as the Lamborghini Diablo, Chevrolet Corvette ZR-1, and Ferrari 512TR.

A range of camera views were available, including a groundbreaking "in-car" view, giving the player more of a connection with their vehicle, rather than just the "chase cam" view present in most racing games of the day."

Cockpit view


Jim Varner of GameSpot gave the game a 8.3 "Great" rating and said: "With its marvelous attention to detail, exotic course design, and straightforward gameplay, this game is a true winner. Simply put, The Need for Speed is the next best thing to owning a $200,000 sports car!"

Now without doubt, this is a great game, and for all those who use Macs here's your chance to experience the Need for Speed!


You have to play this game. It is loads of fun and the graphics are retro, and blocky, but has a special and nostalgic feel to it. The 3D scenery is cool, and for a game this old, very detailed. Even the physics engine is pretty up to date. When I mean up to date, I refer to the fact that the NFS series went all arcade-ish after NFS 1, yet the original has a realistic physics engine which is incredible considering the fact that it was made way back in 1995. Although Road&Track magazine did play a major hand in making this game.


Main Menu



Apart from other awesome games like Hot Pursuit 2[Yes, the old one], ProStreet, and Shift 2, they veered off into the arcade genre, which made the games pretty easy to beat. But NFS 1 is incredibly hard. With fast and armed cops on some maps, and the promise of unlocking a special car with the 'Los Vegas' track, this is old school real racing. No storyline career mode, or upgrade palava to distract you here. The AI is smart and crazy fast.

Pretty awesome.

Link to download .zip file. Just unzip and play![Mac only]



 
//PART 2