Thursday, January 31, 2013

McLaren MP4-28 Launch

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McLaren MP4-28 launch


Today's McLaren launch gave the outside world a good look into McLarens preparation for 2013. This year McLaren celebrates 50 years of its existence, and I suspect they will have a fantastic year. Jenson Button drove into the McLaren Technology Center in the P1, their new road car, and he was simply oozing confidence as he stepped out of that car and into the glare of the cameras. This the Jenson whom we saw back in 2009. Now that the team, and crucially the car is his, he knows he has a fantastic advantage, and a good chance to win the championship. He stressed on the fact that the new car is not only more consistent but also faster than last year. And McLaren did end the 2012 season with the fastest car.
The car itself has undergone a few changes, so it's not radically different, and it still does not carry a nose step as seen on other cars.

Martin Whitmarsh also stated that 2013 was every bit as important as 2014, so this will be one very competitive year, and they will be aiming to win that championship. Sergio Perez meanwhile was simply pleased to be with McLaren and will be looking to make an impact. But there's no doubt that Jenson Button will be in a class of his own if the car is quick and more importantly consistent. 2012's MP4-27 was the quickest car by far, by poor reliability was a sore point and effectively took them out the running for the championship.

2013 is going to be epic. The best drivers, all in the best teams with good cars, fighting for the championship. This will be one of the most competitive seasons in Formula 1 history, and never will a season start will atleast 8 drivers each of which has a fighting chance to win the championship.

Tuesday, January 29, 2013

Formula 1 2013 Season Preview

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Lotus F1 launched the new E21 on the 28th of January. And perhaps Kimi's only hope of winning his second WDC title. James Allison, technical head of Lotus F1, who is perhaps even better than Adrian Newey, states that the E21 is an evolution of the E20, as the 2013 rules are similar to the 2012 ones, so it's not a major change. Which is good for Lotus, as the E20 was a fundamentally quick car and managed it's tyres well. With Pirelli claiming their new 2013 tyres will suffer even more degradation, this could be Lotus's year. If the E21 is anywhere near quick relatively as the E20, then they will definitely be winning races, and challenging for the championship, both drivers, and constructors. With Kimi back upto 100% race fit, 2013 looks good for Lotus. Actually, now that Kimi has become older and wiser, not only is the fastest driver on track, but also one the smarter ones. Aiming for consistent podium finishes has also become one his priorities, apart from winning, so he will definitely be in the contention for the championship. Lest we forget, James Allison and his team are geniuses as well, rocking up in 2012 with a ride height control system not seen in Formula 1 since the Williams of 1993. But Newey started crying so it wasn't allowed. This year, James has come up something but he hasn't disclosed what it is yet. Their DDRS system is not banned by the current regulation unlike Mercedes's and Red Bull's so they have that advantage as well.





Lewis Hamilton's Mercedes, a car plagues by rear tyre wear will suffer this year, and even with Lewis ability to adapt to any car, they certainly will not be up there fighting or wins as the new 2013 tyres will make them suffer. Jenson Button in the McLaren will be a strong contender as well, with his smooth and classically quick driving style along with a quick McLaren which critically will be his team for 2013, makes him a strong contender. Alonso will be brutally quick as ever in his Ferrari which also will be his team, with Massa playing a supporting role. Vettel and his Red Bull, the defending champions will be quick from the word go as they had a quick car as well last year, winning all the races in Asia. And Red Bull of course is again Vettels team, with car designed for Vettel's driving style and the fact that Vettel worships his team. Quite a deadly package.


Because the 2013 rules are relatively same as the 2012 ones, we will see one unique spectacle. The top tier of drivers standing out and standing head and shoulders above the second level drivers. The top level drivers drive at the cars limit, while the second level drivers drive at their personal limits. This makes a huge difference on the development of the cars as well as the top drivers can tell the engineers how the car behaves at the very limit, as a Formula 1 car should be driven.

The top level drivers according to me are as follows,
  • Kimi Raikkonen
  • Fernando Alonso
  • Lewis Hamilton
  • Jenson Button
  • Sebastian Vettel
  • Valtteri Bottas
Valtteri Bottas, another Finnish driver on the grid, is insanely quick. He was consistently quicker then Maldonado in FP1 in 2012 , and by a large margin as well, so with a quick car he will be in the equation in every race. His race craft looks good as well, considering his wins in junior categories.
The rest have either to show their skills or are just not as good them. Romain Grosjean has potential and   all eyes will be on him in Australia. He did win the Race of Champions in 2012, so he is bloody quick.

2013 will be one of the best seasons in Formula 1 history, perhaps even more exciting than 2012. This is the year that drivers will battle it out, not the teams. This will be a good year.


Sunday, January 27, 2013

Digital Nature Study

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Using Pixelmator, you can enhance any picture you get your hands on. But if you tried enhancing pictures or compositions drawn by hand, then it gets a lot more exciting.

I drew and painted a bougainvillea using watercolours, and I decided to see what I could do to it.

Here is what I drew, and I transferred it to my Mac using a Nikon 5100. My scanner wasn't big enough, so I had to use a DSLR.


Original Image
The latest version of Pixelmator with it's very convenient new Effect menu(command-3), it is extremely simple to apply filters.

Image in pixelmator

Before applying any filters, try to enhance the image first, and make it look natural. I increased the exposure so that it was slightly brighter than what I had taken a picture of initially.

I started applying a variety of effects, and sometimes also combining a few of them. But as you'll notice, your drawing and painting skills do play a large role in applying the various filters. A DSLR will pick out even the most minute details and every shade will be visible. So, a well painted drawing will be a better candidate to apply the filters on.





The advantage of drawing and painting by hand is that you can control the end result, and control it till the very end. It is a lot easier than clicking a picture of a plant, and having to include some unwanted elements in the photograph. While painting, you can also odd some unique strokes and play with brush styles so that when editing on the Mac, you can bring out some beautiful details and strokes with the various filters. So a lot of hard work has to go in the drawing and painting part. Watercolours is the best medium to work with, as it gives the best rendering and is mostly water, so it doesn't have too much pigment to ruin the rendering.

Here's what I ended up with,

Blueprint


Neon


Line Dye
(One of the best looking ones)

City Lights



Tracer



Colour Control
UnSharp


Newspaper


As you may have noticed, every single stroke of the brush, and the pigment which gets collected at certain areas makes a huge difference when the filters are applied. These are some stunning wallpapers that you can create yourself. I also tried similar effects with another drawing. Those looked uniquely interesting as well.



Colour Invert+Threshold

Colour Invert+Comic

Colour Invert with Luminance


City Lights


Line Dye

Saturday, January 26, 2013

F1 Monza Track Guide

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Monza is one the most exciting track on the calendar. Fast and deceptively tricky, it is quite a challenge to put in a nice clean lap and break your previous record.

This is the track,




First of all, the setup is very important. This is a low downforce track, and it is very important to maximise your corner exit speed to exploit the low downforce setup on the straights. The yellow dot on the track, just before Turn 1, is the maximum speed the car will reach. If you hit around 340km/hr+, then you're set for a good lap.

The gearing is also very important. As the top speed is very important for qualifying and overtaking, higher gear ratios are better, but they will hurt you on the slower corners. but as Monza only has 1 slow corner, the chicane of Turn 1 and Turn 2, so it won't affect the lap.

So low downforce and high gearing.

Now the track itself.





As you start from the start/finish line with the DRS wing open, and head toward Turn 1, brake as late as possible, and ride the kerbs as much as you dare, without cutting the corner or spinning out. Simply monster the kerbs over Turn 1 and 2 with the momentum from the start/finish straight and get into position to accelerate as soon as possible for Turn 3.

Turn 2


Use KERS on exit of Turn 2 to compensate for the gearing, and open DRS. Take Turn 3 flat and hug the inside line initially, but let the car drift toward the center and then get back on the racing line for Turn 4 and 5 for maximum speed.



Turn 4 and 5 can be taken faster then Turn 1 and 2, and as before, ride the kerbs. But now there are two ways of tackling this corner, both equally fast. Method 1: Barely touch the kerb of Turn 4 and jump over the speed bumps deep into the kerbs of Turn 5 and get back on track using the momentum, and as before KERS and DRS on exit. This method is tricky as you have a high chance of spinning out, or getting a corner cutting penalty. Also, you jump out on the track which means you cannot accelerate immediately. Method 2: Cut deep into kerbs of Turn 4 and barely touch Turn 5 kerbs. It's slightly slower, but you can accelerate sooner as all wheels are on track and it's a lot more stable.

catching air on exit of turn 5 using method 1


Turns 6 and 7, the Lesmo's, are deceptive. Approach Turn 6 and angle nose toward apex of corner, with the DRS wing open, and then brake just before the apex, and wrestle the car around the corner, barely clipping the exit kerbs. You get this wrong, you spin out and end up in the sand traps. Turn 7, same method, DRS open, angle nose in and get the car around the corner. With the DRS open, you get oversteer, so use that extra turn-in.

Turn 7


Exit turn 7 with KERS and DRS. Just leave enough KERS for exit after Turn 10. The Ascari corners are fun, and not too difficult. Approach Turn 8 safely, and brake well. Once again, use the kerbs, and try not to lose the momentum. Accelerate after tackling Turn 8, and just lift while tackling Turns 9 and 10. Finish KERS on exit.

Turn 9

Clean exit from Turn 10, and run wide, clipping the exit and kerbs and follow the racing line toward the final corner, the parabolica. This is a tricky one. With the low downforce setup, you have to be careful not lose the back end and spin off. Brake well, take the inside line and just stay clear of the kerbs on the outside. Open DRS wing once you're nearing the exit of the corner to reduce understeer and for a faster exit toward the start/finish line.

I've lost the back end and i'm spinning out.

I set a 1:31.517 in an HRT, and I adjusted all sorts of settings including balance, and alignment to get that lap time. It's fast track, but a lot of fun.

Friday, January 25, 2013

F1 2012 The Game Mac: Timeline

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This is my new home.



This is what happened when I got my copy of F1 2012.


Day 1: Finished downloading from Mac App Store by midnight. Took quite a lot of time. Spent all day long watching clips of the real season and ridiculing drivers. Of course I can drive better than them. It's a piece of cake. Pftt.

Day 2: (continued from Day 1 midnight) Fired up the game, and straight into Young Drivers Test. Turns out it's quite hard to drive a Formula 1 car with a keyboard. No wonder real drivers use a steering wheel. Did well in the Test, and got job with Force India. Got bored of career, and went online. Got pwned in every race. Then became extremely angry and smashed into race leader while getting lapped. That b****** recovered and finished the race in P1. I get DNF. Went to sleep with angry and disturbing thoughts of disappointment.
Day 3: Hooked up my PSP as a controller. Turns out you never engage 100% throttle with the keyboard. Why Codemasters? WHY? Suddenly became quite good at the game. Resumed career mode, and won 3 times in a row. Went online and suddenly started leading races and winning them. I feel like a world champion. Lots of confidence, and now I'm ready for the big one. Switching off brake assist. Holy shit, the car is undrivable. Why do the brakes have no effect whatsoever? Went online, and switched off ABS as well. Suddenly brakes become better. A split-second later, front wheels lock up and I drive into the race leader into the very first corner and lose my front wing. Race leader gets totalled. HAHA. I quickly turn brake assist back on again. I don't have the skillz yet. Went to bed happy with my win record.

This made my day. I won three times in a row with an HRT. In Monaco.


Day 4: On an online pwing spree with my PSP controller. Specially in the wet. Or in Monaco. I try to set a good time around Monza with an HRT with no assists. Such a rush. I clock 1:31.517. Is it any good? Online buddy Avinzon clocked a 1:26 with a McLaren. Seems good in comparison I'd say. Went online again, and this time starting pwing everyone with an HRT. Now I'm officially the fastest Indian in the world. Well, in the world of Mac gamers. Mac gamers who play F1 2012. But for God's sake, so many PENALTIES! WHY CODEMASTERS, WHY. Honestly I might as well drag Codemasters to court to prove that I was hit. Not the other way around. As soon as I get hit and spin off the track, I get blamed for the collision. And the ten second penalty is just salt on the wounds. So I need not only catch up, but pull a 10-second lead as well. For god's sake Codemasters, get your Stewards act together.

Day 5: Now I am officially addicted. Someone should open gaming rehabs. It is properly getting out of hand. Now I am actually studying the track, to gain the additional tenth or two. And my exams are a few weeks from now. I simply cannot get enough of online gaming. But Codemasters penalty system and n00bs ruin many a good race. I am going to start an online petition for Codemasters to include a GP2 series in F1 2013 to keep n00bs away. Also, the person who decides my strategy and tyre choice should be fired. Why cannot I be team principle? Add manager mode to the F1 2013 to-do list, Codemasters.

Day 10: Getting ultra confident of my racing skills, as I have mastered the art of braking without ABS. I start sweating halfway through the race even though it's like 15˚C in my room because of all the concentration. Lap times begin to tumble and now I'm pretty sure Sebastian Vettel will eat dust once I become a real Formula 1 driver. I'm already rehearsing my Kimi Raikkonen-esq statements to troll the media. And updating my shopping list once I get all the sponsorship money. And choosing which supermodel I want as my future girlfriend. Lot of them are married already. It's getting sort of hard choosing one. The world definitely needs more supermodels, no question about it. Trust me. I've done my research.

Day 11: Using the Force(which I learnt after playing Star Wars: Knights Of The Old Republic), I have now stopped my self from playing the game. No more racing till my exams get over. I have controlled myself.

Day 11(at night): I'm in the lead in a Lotus, and a McLaren is on my tail in Valencia, and he HITS ME from behind. FOR F****'s SAKE, WHY DO I GET THE PENALTY FOR THAT? AAARGGGGHHHH!! Writing hate mail to Codemasters now. Will take some time.

Day 12: This time I really stopped myself from playing. The Force is strong with me.

Day 23: Suffering from withdrawal symptoms. Every time I go cycling, I am officially racing. Using my skillz, I draft behind cars and over take them under braking. Lance Armstrong can eat my dust. My superior gear changing skillz shine at the start(from traffic lights). I AM THE GOD OF RACING.

Day 24: Now tyre wear is drilling into my head after I noticed wear on my bicycles treads. Must save my tyres. I should switch to Mediums next time I pit.

Day 25: I have officially lost my mind. And I'm failing my exams as well.

This is how I look at life.

I'm waiting on 5 simple red lights.

Formula 1 memes

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Most of them are terribly unfunny...






















Wednesday, January 23, 2013

Formula 1 Quotes

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Here are a few of the less well know Formula 1 quotes,


Sebastian Vettel

"Never lift. Never stop believing"

On the radio, while crossing the finish line in Abu Dhabi in P3 after starting from the pit lane.


"We keep on working, we do our thing, we are who we are"

On the radio, after winning the world title. Also, and indirect response to Hamilton's comment that Red Bull are 'just a drinks company'.

"Like on normal roads, you have some idiots driving around. It seems there is also one driving here."
Sebastian Vettel after a collision with Narain Karthikeyan denied him the chance to finish fourth at the Malaysian GP.






Nelson Piquet

"Driving in Monte Carlo is like riding a bike in your house."

On Monte Carlo


"I don't give a shit for fame, I don't give a shit for society. I don't want to make friends with anybody who's important. I just want to win."

On his mindset toward Formula 1


Kyle Petty

"Why did I take up racing? I was too lazy to work and too chicken to steal."

Mario Andretti


"If everything seems under control, you're just not going fast enough."


"If you wait, all that happens is that you get older. "

Juan Pablo Montoya

"F***ing f***ing Raikkonen, whatta f***ing idiot."
On Kimi during Spa 2002 qualifying



"It's just...you know...basically shit happens." 
Classic Montoya


And now for the most quote-able driver in Formula 1 history, who equals Ayrton Senna for speed and his words,

Kimi Raikkonen

"Not much really."

On winning the Abu Dhabi grand prix in his comeback year in F1

"He’s strange now and then. He always wants to know everything. He doesn’t interest me."

Opinion of Ron Dennis


"It’s the 5th grid place."
opinion of 5th grid place

"The circuit broke totally. Every year same thing happens. They promise to fix it. They probably should hire the guys from Lemminkäinen (Finnish asphalt company) to fix it."

Kimi Raikkonen Q&A




The helmet has a special meaning for many drivers. How important is it to you?

"It protects my head."


Do you have any special rituals when the helmet is concerned like many have?

"I wipe it so that I can see better."





Martin Brundle: “Kimi Raikkonen doesn’t seem interested in the proceedings going on up there. Kimi, you missed the presentation by Pele.”
Kimi (nonchalantly): “Yeah.”
Martin: ”Will you get over it?”
Kimi: “Yeah. I was having a shit.”
Martin: “OK, thanks for that! Obviously you’ll have a nice light car on the grid, then.”


Interviewer: The most exciting moment during the race weekend?
Kimi: I think so it's the race start, always.
Interviewer: The most boring?
Kimi: Now.



During an interview with a journalist in Fiorano, Luca DI Montezemolo gives a surprise visit and his aide calls Kimi to meet him

Kimi see aide, and says: "Hey f*** off!"
Aide "something in italian"
Kimi: "Yeah but I'm doing this, so I dont care."
(pushes aide away) "F*** off now I come when I finish this. Tell him I come whenever I finish. GO!"
Aide gesticulates 
"F***ing idiot. Eh? F*** off"
Journalist(watching this all unfold): "Priceless"




Japan 2012, post qualifying(Q3) interview

Sky
: "Kimi what happened?"
Kimi: "I spun."
Sky: "What a disaster then for you, and few others with the yellow flags"
Kimi: "I don't care what happened to the others"


Aston Martin Rapide S

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This is what happened when BMW launched the M5.
"Aston Martin Rapide S. The most powerful and most luxurious four-door Aston Martin ever produced."

Sunday, January 20, 2013

Formula 1; Mechanics Win Races?

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Sebastian Vettel is team player. In fact, he worships his team. He's even got helmets with his mechanics faces and names on them. Mark Webber, senior driver, and who's been at Red Bull for two years before Vettel, hasn't won a single championship. And he doesn't worship his team as publicly as Vettel does.

Result? Vettel, triple world drivers champion. Webber? Handful of wins.

Of course, the Red Bull is a car designed specifically for Vettel's driving style. But why hasn't the car been designed for Webber?





Even in the Ferrari garage, Massa has been at Ferrari for about 6 years now. Alonso, barely 3 years. But the Ferrari F1 team is Alonso's team. Alonso, as you'll notice, is full blooded team player. He never ever blames the team. He might accept that his car is pretty shoddy, but he won't moan about it.

At McLaren, both Jensen and Hamilton credited their team for their wins, so there isn't much of a difference between them performance-wise.

Even at Team Lotus, or the Enstone team, Kimi has realized this and he too has started thanking and praising his team no matter where he finished. And he did finish in the points an awful lot of times. In Abu Dhabi, he shrugged of his victory, and told the media it was for the team. He barely smiled after winning.

But Vettel really does look at Formula 1 as a team sport, and I don't think he even thinks about shifting to another team, so good is his relationship with his engineers and mechanics who build his car. Of course, Vettel's mentality and driving style are also factors for his success, but the anyone can see that motivating the team is a major factor to win championships.

In Abu Dhabi, Vettel started from the pitlane and finished on the podium with P3. He kept thanking and motivating his team on the radio, "never lift boys. Even in the room before stepping on the podium, he was genuinely a happy man, joking around with Kimi. Alonso on the other hand, was in shock I think, to see Vettel on the podium, and he kept to himself.


So the team working behind the scenes, away from the limelight is a critical part to win a championship. Theoretically the team is supposed to give equal attention to both drivers, but of course, it is never that way...

Friday, January 18, 2013

Colin McRae Rally Mac (Full Review)

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Apply opposite lock and accelerate.

Colin McRae Rally Mac is the equivalent of Colin McRae Rally 2005 by Codemasters and has been ported over to the Mac by Feral Interactive. Even though this game is now quite old, Feral Interactive knowingly, or mistakenly ported one of the best rally games of all time.

Paying homage to the Colin McRae, the game menu is subtle and stylish, and you can choose any one of the different game modes. Career, single rally events, or just rally stages, the choice is yours. Once you choose your car and stage, the player can make car setup changes, and you do have to be smart, as the setup can win you the rally, or trash your car.










Once you start playing, you start to realise that you can't mess about. The cars are a handful, the tracks are punishing, and unless you give your 100%, you just can't play this game. But put in the effort, and keep pushing all the way through the stage, the rewards are huge. With your co-driver's instructions, you have to navigate your way through different terrains, beautifully detailed landscapes and lush surroundings. The physics are superb, and you really do have to drift your way around the course to maintain your average speed and keep the momentum going. The damage is punishing, and you cannot afford to play loose as the damage severely affects the cars performance. And the game expects you to keep pushing even if you lose a wheel or two. To help out amateurs, the game has two damage settings. But even the more forgiving setting is extremely punishing. With a wide variety or cars from different era's and classes, Codemasters has put in the effort to make every car sound and feel different. From the Group B Audi Quattro, to the classic Mini Cooper and the modern Subaru's and Mitsubishi's, every car is brilliantly detailed and you can feel every little twitch and bump the car endures. The weather makes a catastrophic difference. When it rains, the car is almost impossible to drive. But if you persevere, it is immensely satisfying.





Winning your first rally is fantastic achievement, and the game really does make you work for it. In the career mode, unless you're pushing every single second, you could lose by a few tenths and a small shunt could plummet you down the order. The damage you cause to your car carries over to the next stage, so you can't push it to the absolute limit as you have the same car throughout the rally.

Additionally you can also play multiplayer games via GameRanger, but you cannot race head to head as rallying is a timed event, which might dissuade some.

This game is an intense experience, and meant for racing enthusiasts. Although it certainly is enjoyable for casual gamers, they might not be able to progress far in this game. So certainly, arcade racing fans should keep away. But this game is worth every penny, and till date, very few games can match up with the experience Colin McRae Rally provides you with.

4.5/5


On a personal note, this is one the last games that you can actually enjoy a proper rally experience on your Mac. The successor to this game, Colin McRae: Dirt 2 shifts its focus toward the more modern forms of rally, such as rallycross and the X-Games. Colin McRae has been replaced by Travis Pastrana and Ken Block.

Wednesday, January 16, 2013

Top Racing Games For Mac

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There are many, many sites out there with the best racing games listed out there on the internet. I however, have played and bought every game on this list. So even though you might not find the most popular games here, there's a good reason why. Because most of them are terrible. Porting games to from Windows to a Mac doesn't always work out well.
The list of the best racing games for Mac(not in any specific order) are,


ToCA Race Driver 3






This is one the oldest games on this list, and is still one of the all time greats. It is the equivalent of Gran Turismo for the PC/Mac, and this game has infinite replay value. You can play this game for days on end, and you still won't tire of it. The categories range from lawn mowers and karts, right
upto Formula 1 cars and Baja buggies. So you can progress through the every series, racing on numerous real life tracks. Each series has its own unique challenges, and the cars do feel very different from one another. The physics engine is good that you can feel the difference while driving different cars, even with the keyboard. The AI is really very good, and will use unfair tricks. One of the best racing games, ever.


Online Multiplayer Available.





Colin McRae Rally Mac





This is another all time great. The equivalent of Codemasters Colin McRae Rally 2005, which was one of the best rally games of all time, was ported to Mac by Feral Interactive. Paying homage to one the best rally drivers, Colin McRae, this game is a fitting tribute to the legend. I think this one the most challenging rally games of all time. The wide variety of cars, all with their own distinct style of driving them and with tricky courses makes is a huge challenge. There are many cars on offer, from good old Group B greats such as the Audi Quattro and classical ones such the Mini Cooper make this a car lovers treat. The modern ones such as the Subaru, Peugeot and the Mitsubishi are also at your disposal. The brilliantly detailed maps will blow your mind, and you just wish that Codemasters would let roam around on the beautiful landscapes. The damage system has two stages: brutal, and brutal^10. So you will have to be on your toes. But once you understand the game, and learn how to drive the cars, it is really very satisfying. Simply mega.

Online Multiplayer Available.


Personal Recommendation: Start the game, select a single stage session, pick a car and choose Stage 1 in Japan, in rain. Best place to shake down the car you're driving.


Colin McRae: Dirt 2




The successor to Colin McRae Rally is Dirt 2. Simply because this the only other rally game ported to the Mac, once again, credit to Feral Interactive. If you switch from Colin McRae Rally to Dirt 2, it is a massive cultural shock. From the subtle yet beautiful UI to the latest in-your-face fancy menu system of Dirt 2, it really does give you a bit of a shock. Although it isn't entirely a good change, you do get used to it and start to appreciate it's career mode. In this game, proper rallying isn't given priority. New age rallycross events take centerstage and although it is more entertaining than rallying, you do miss the proper rallying events. The game is superb, and the cars and tracks are extremely well detailed. The voiceovers by X-Games champions like Travis Pastrana, Ken Block and the rest gives a uniquely awesome feel to the game as you progress through the career mode. However true rally fans will regret the fact that proper rallying is slowly being forgotten. Still, it's one of the most entertaining rally games for the Mac.

Online Multiplayer Available.


F1 2012





Already proven to be one of the all time great seasons in Formula 1 history, the game based on the season wasn't any less exciting. Codemasters did a great job with F1 2011, and 2012 is another step up. The graphics are slightly better, and the sound is much improved. The physics is slightly arcade-ish, but no once can really tell, as Martin Brundle once said, "There are 7 billion people in the world, but just 24 grand prix drivers. Waiting on 5, simple red lights." And I'm not one of them. So I don't have a clue.  Played with a proper steering wheel and pedal gaming setup, this one the best racing games ever. And it's available on your Mac. Thank you Feral Interactive. The physics engine is superb, and you can actually feel the downforce working through the corners, and the lack of it when you slam into the wall at what feels like light speed. The career mode is also very well simulated, as you drive not only to beat other drivers, but your team-mate as well. In longer races, pit stops play a part, and you can feel the tyre wear affecting your lap times. Punctures, broken front wings, and penalties are all part of the game. The tracks are extremely realistic as well. But the crown jewel in this game is it's online multiplayer racing. Although you do have to go through the trouble of starting GameRanger, it is worth it. It is bucketloads of fun, and even though F1 2013 is due in April, it is a must buy. Feral, please port F1 2013 as well!

The only gripe, I as well as every single player has with the game, is the penalty system. Every single player, every day, is at somepoint screaming, "WTF?! HE CRASHED INTO ME!! F***ING, F***ING CODEMASTERS!! WHY DID I GET THE PENALTY?!!!"

For those who have no clue about Formula 1, watch this. It will convert you.





Real Racing 2




This, as most of you know, is an iOS game ported to the Mac. Although it is pretty disappointing when compared to the iOS version, it still stands tall in many aspects. The cars, and track variety is impressive. And although it proclaims itself to be 'Real', it actually is an arcade game that looks very realistic. Asphalt 6 is another game that comes to mind, when you think of a game in this category, but Asphalt 6 is a horrid little thing. Simply horrible. Real Racing 2 is essentially the same game as it is in the iOS version, and even all the buttons are still the same. So it doesn't have the same polish to it as other proper Mac games do. But it is an acceptably good racing game and is a lot of fun, as you can compete with other players with iPads and iPhones. One the key points of Real Racing 2 is that you can use your iPad or iPhone as a controller for the Mac game. It has inbuilt support for it, and is a neat touch. It just doesn't match up with the other games listed above, but nor does it claim to. It's good fun.


There are many other great racing games for the Mac, and many more will be released soon(Feral Interactive, do your best!).


Race Driver: Grid




Grid is the spiritual successor of ToCA Race Driver 3, and it does not disappoint. This is probably one the best racing games, full stop. It has the perfect setup of graphics and gameplay. Although purists might not like the physics, as the physics engine is essentially a heavily modified version of the one used in Colin McRae Dirt. So experienced players will notice a lot of oversteer and a general lack of downforce. Also, the infinitely adjustable settings of ToCA is gone, and in its place are the traction control and ABS settings, which were noticeably absent in ToCA. Tyre wear also isn't a issue to worry about anymore. But, the level of detail lavished on the cars and tracks more than makes up for the loss of the traditional settings. This game is designed to excite the player, and bring out the sights and sounds of racing. It is a completely different approach to racing games, and it is something you have to play the game to experience. The in-dash view is unbelievably good. This will give Gran Turismo a run for its money. The flashback feature is also available, which is a useful feature and prevents players from experiencing frustration meltdowns. Also, there is sexy female secretary voice guiding you through the career mode, instead of the annoying fat scottish man, which involves money, and knocks some common sense in the player. Feral Interactive and Codemasters are hard at work reviving building the Mac gaming industry. Thank you. It is much appreciated.




Sonic & SEGA All-Stars Racing




This a Sonic & SEGA All-Stars Racing. It is what it says on the tin. Off you go now, to the Mac App Store to buy it. I really don't need to explain this one.

Mario Kart and SEGA had a lovechild, and this is it. This is the epitome of psychedelic arcade racing. I have no doubt in my mind that the developers of this game were being force fed on a strict diet of drugs and alcohol. No wonder they took so much time making it. It is SEGA's 25th birthday gift to itself and the world, and it is a very good gift. Elementary controls and lots of colour and explosions are ingredients to a good time. With various characters from different games of SEGA taking part in this race, it's basically a big SEGA party to which you were invited to. You don't need to be good at this game to enjoy it. All you need to do is play it. Then you will become addicted to it. The tracks and cars were designed and detailed by a person who quite clearly doesn't know that humans can get epileptic seizures. With various local multiplayer options and online multiplayer thanks to Game Center, you can blow your friends off the track and drift past them to victory. I'm surprised SEGA doesn't recommend using Nintendo NES controllers to play this game with. An Xbox 360 controller doesn't do any justice to this game. Arcade games are back and with vengeance.

Monday, January 7, 2013

Using your PSP as a game controller for Mac

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Feral Interactive ported F1 2012 to Mac about a month ago, which is great, just that the game is already pretty old by now and F1 2013 is coming in April 2013. Anyhow I downloaded my copy of F1 2012 a week ago, and I was immensely excited to finally play it on my Mac, and not having to boot up Windows 7 via Bootcamp to play it. And as I don't like booting to Windows, I barely played F1 2012 on it anyway. The game is superb, and my Mac easily runs it on max graphics setting, and the visuals are amazing. Surprisingly the Windows version cannot run the game on max graphics without frame skip or lag. I'm using OS X Mountain Lion just by the way.

However when I started playing F1 2012, immediately there was a problem. It's simply impossible to play the game with keyboard controls. You just cannot match the pace of the amateur level AI, let alone hardened veterans online who have a proper gaming setup. Now I did not have a wheel, or a console controller of any sort. But I do have my trusty million year old PSP. So I revived my PSP(which had F1 '09 on it surprisingly), and hooked it up to my Mac.

Next, I downloaded FusaGamePad for the PSP. Now, FusaGamePad only works for rooted PSP's, like mine was. To root your PSP, look for instructions online. It's easy and plenty of tutorials are available.

Here's the link: FusaGamePad

Now connect your PSP to the Mac, goto PSP>GAME and drag the folder named FusaGamePad from the PSP>GAME from the downloaded file.


Drag the folder to PSP>GAME


Don't disconnect your PSP from your Mac. Press the Eject button on the Mac, exit USB Mode on the PSP and open FusaGamePad on the PSP. Your PSP is now a controller, just like any other joystick.

Now, open F1 2012, and go to options and edit the controls and modify the controls to the buttons on the PSP, and you're set.

My settings with the PSP for F1 2012 are as follows:

Steering Saturation: 70%
Steering Deadzone: 70%
Steering Linearity: 100%




(You can still play F1 2012 easily and nicely with the above setup. However, if you're not happy with the controls and still want to fine tune it, then only do the following given below.)

If you, like me,  don't understand terms such as saturation and dead zone, and still want to modify the sensitivity of the controls, you can do so using a third party app.

Download GamePad Companion from the Mac App Store.
(I'm using a slightly older version, but it's the same interface so it doesn't matter)

Open up GamePad Companion.

GamePad Companion


Now connect your PSP to the Mac, and open FusaGamePad on the PSP. Also, open the README.txt provided with FusaGamePad. This is what will happen.


Set buttons to keyboard commands

Now set the button on the PSP to specific keys on the keyboard. The Button #'s are provided in the README.txt file. Now adjust the sensitivity and tracking speed of the joystick to your ideal setting. I use the joystick for steering. The throttle and brake are still one push buttons though, so it's not all good news. But you can't really turn of TC and ABS without using a proper gaming rig anyway, so it's the next best thing.



You can also save the specific settings for different games. Simply click save 'Save Layout' and name the setting.

Save Layout
Call of Duty does not go well with the PSP controls. It just doesn't work out.


Once you've done that, click the 'On' button to activate the commands.

Activate the PSP layout

Now fire up F1 2012, goto options, select keyboard, and you're good to go.  Or any other game for that matter. I'm also using it for TOCA Race Driver 3, Dirt 2, and Colin McRae Rally Mac. #racingftw



 
//PART 2